On which avalanches does the JIGGLYBANK in Jiggly Cash pay out?
The ones in which a Multiplier orb wakes. Each orb that wakes in the free spins adds its value to the bank for the rest of the round, but the rules apply the bank at the close of an avalanche only if a multiplier was activated during it. Any other avalanche is paid at face value. On spin 345 of our log the bank stood at x41 when an x3 woke on free spin 9, so that avalanche's 21.20 was paid times 44 for 932.80, and free spin 10 paid 0.50 unmultiplied.
Eight of one symbol anywhere, and three symbols that never pay
Before the first spin the bar above the grid shows three small keys and "= BONUS". Below it sit six reels of five rows with no paylines: hearts, stars, leaves, flowers and moons are the low symbols, and five jelly creatures, the Jigglies, pay more. A win needs 8 or more of one symbol anywhere on the 30 cells.
At the top of the paytable is the red Jiggly with a crown: 5.00 for 8 or 9 on a €1.00 stake, 20.00 for 10 or 11 and 30.00 for 12 or more. The yellow one, orange on screen, pays 4.00, 10.00 and 15.00.

The rig captured only the top of that page, so the rest comes from the server's answers to our spins. Eight or nine of the other three Jigglies paid 3.00, 2.00 and 1.00, and the low symbols 0.10 to 0.40 for 8 to 11. The key Scatter, the Multiplier orb and the Mystery orb pay nothing, and there is no Wild.
Orbs from x2 to x250 that wake only beside a win
Winning symbols vanish and the gaps refill from above, so an avalanche runs on while new wins appear, and its wins are paid together when it stops. An orb touching a winning group, above, below or to the side, wakes and adds its value to a total above the reels. The base game's total multiplies the whole avalanche, then resets. Thunderkick's rules list eight values: x2, x3, x5 and x10, then x25, x50, x100 and x250.
Most orbs never wake. In the base game of our 750 paid spins 232 landed and 49 woke, in 39 spins, and 41 of those were x2 or x3. A single x100 dropped in and sat idle, and no x50 or x250 turned up.

Spin 140 woke x25 and x3 orbs for x28, the highest base-game total in our log, but its wins came to only 0.40, so the spin paid 11.20.
A question-mark orb that lifts a low symbol to a Jiggly
The Mystery orb, purple with a yellow question mark, also needs a win beside it. Once active, and before the next wins are counted, it picks one low symbol and turns every copy on the grid, itself included, into a mid Jiggly or the red one.
Our top base-game spin, 392, used one. An x5 woke early in the avalanche before a Mystery converted a low symbol, and 13 matching Jigglies paid 7.50. With the earlier wins the avalanche reached 7.90, which the x5 turned into 39.5x the stake.
Ten free spins and a JIGGLYBANK that keeps every orb that wakes
Three keys anywhere open the Bonus Game, 10 free spins long, and three more during it add 5. From then on, each orb that wakes is added to the JIGGLYBANK, a bar above the reels, and nothing leaves it until the round ends.

Thunderkick's rules document has the missing end of that sentence: the bank multiplies an avalanche only if an orb was activated during it. CasinoBeats reported the stored multipliers as paid out once the bonus is over, and our log sides with the rules. On free spin 6 of spin 96, with x7 in the bank and no orb awake, nine red Jigglies paid 5.00 and the spin added 5.40.

None of our three natural rounds showed three keys on the first screen. Each gathered them during the triggering avalanche, which is paid as a base-game win. On spin 260 that avalanche was worth 38.40 and the ten free spins after it 4.40, with the bank ending at x3.
Spin 345: from an empty bank to x44 in nine free spins
Our balance stood at €4,949.60 when spin 345 began. Its first avalanche ran to eight drops and woke two x3 orbs, and the last drop brought the third key. Before a single free spin it had paid 5.80 times 6, or 34.80.
Free spins 1 and 2 paid nothing, and an x2 that landed on the first found no win beside it. On free spin 3 an x25 woke, and 3.20 of wins became 80.00. Two more orbs on free spin 4, x5 and x2, took the bank to x32 and turned 3.40 into 108.80. Small orbs on free spins 6 to 8 lifted it to x34, x36 and x41, paying 13.60, 14.40 and 20.50.
Free spin 9 paid for the session. Twelve yellow Jigglies opened it with 15.00, and an x3 beside them woke, so the bank read x44. Three more drops followed, worth 0.20, 2.00 and 4.00. Before the last, a Mystery turned one low symbol into the Jiggly that had just won, and ten of them paid. At 21.20 times 44, the avalanche was worth 932.80. A last 0.50 came with no orb awake, and the round closed on 1,205.4x the stake, the balance on €6,154.00.
Without that round, our other 749 spins returned 72.1%
Our €750.00 in €1.00 stakes returned €1,745.10, which is 232.7% against Thunderkick's 96.19%. Everything but spin 345 paid €539.70 on €749.00.
- 750paid spins at €1.00 in the demo
- 232.7%of the stakes paid back
- 1,205.4xbest round, free spins included
- 3free spins rounds triggered
Free spins arrived on spins 96, 260 and 345, worth 65.9x, 42.8x and 1,205.4x with their trigger avalanches. The other 747 spins returned €431.00, or 57.7%, and the hit rate over all spins was 26.4%.
At its lowest, on spin 259, the balance stood at €4,899.30, and the second bonus round came straight after. After the jump on spin 345 the line drifted down for 405 spins to €5,995.10, with 19 losers in a row at the worst. One round of that size decides a sample this small. For a game rated Very High, it tells us little about the RTP.
110x for ten free spins, beside two other scatter-pay grids
BUY FEATURE offers a single card, BONUS GAME, at €110.00 on a €1.00 bet. It starts the same 10 free spins with an empty bank.

Thunderkick rates the buy at 96.46%, the figure its game page shows as the game's RTP, while ordinary spins run at 96.19% in this demo. The studio also publishes builds at 94.09%, 92.15%, 90.17% and 87.10%, any of which a casino may run, and in markets that block feature buys the card is not shown.
| Option | Price | At €1.00 | RTP of the buy |
|---|---|---|---|
| Bonus Game | 110x | €110.00 | 96.46% |
Every purchase of ours ran 10 spins without a retrigger. The two control buys paid €11.00 with x3 in the bank and €294.60 with x21. In the second, free spin 10 put 10.60 of wins under that x21 for 222.60. With the filmed round's €55.60, the three returned €361.20 on €330.00.
Two more Thunderkick games here use the same six-by-five grid and the same eight-anywhere rule. King of the Party lists 94.32%, volatility High, a 5,000x cap and a 100x buy. Xterminate goes to 25,000x and has no free spins. In King of the Party the multiplier also carries through the free spins, but it applies to every win.
The base game pays in small pieces. The money sits in the bonus, where a large bank has to meet an avalanche with an orb in it. That happened once, on spin 345, and our three purchases show how often it does not. Long dull stretches are the price of waiting for one such round.
Asked about the orbs and the bank
Where the captured rules screens break off, these answers lean on our log of the server's replies.
Does Jiggly Cash have a Wild symbol?
No. Nothing on the paytable substitutes for another symbol, and every win in our log was 8 or more of one kind. SlotCatalog's tag "Wilds with multipliers" has no match in the rules: the orbs multiply wins and never stand in for a symbol.
Is a retrigger worth five free spins or three?
Five. Thunderkick awards 10 free spins for 3 Scatters and 5 more when 3 land again during the Bonus Game; one launch report gave 3. None of our 6 bonus rounds, natural or bought, retriggered, and no free spin of ours showed more than two keys.
Do orbs that land with no win beside them count toward the JIGGLYBANK?
No. An orb has to wake first, and it wakes only when a win sits next to it, above, below or to the side. On spin 345 an x2 landed on the first free spin with no win around it, and the bank stayed empty until an x25 woke on free spin 3.
What happens to the base-game multiplier when the free spins start?
It is reset. The avalanche that brings the third key is paid with its own total first, 5.80 times 6 on spin 345, and the bank starts the first free spin empty.
Can the Mystery orb turn a low symbol into the red Jiggly?
Thunderkick's rules allow it, one of five possible results. All 11 transformations in our 750 spins, 8 in the base game and 3 in free spins, gave a mid Jiggly, a sample too small to rate the red one.
Which RTP belongs to the feature buy?
The 96.46% that Thunderkick's game page prints for the game. Its in-game rules and the demo server give 96.19% for ordinary spins, and the information sheet names 96.46% as the figure with the buy enabled.

